Features

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Game Features

Traveller Online will be very focused on providing a feature rich toolset for players to create content and gameplay themselves.
High Level Game Goals
This list is in no particular order and will doubtless evolve over time.
  • Extremely deep world simulation in which players can create their own gameplay using an extensive framework of tools. (Similar in concept to the old Star Wars Galaxies game.)
  • Fully realized and simulated virtual computer network (cyberspace) for computer-oriented characters to adventure in.
  • Large amount of procedural content to offset load of populating such a massive game universe.
  • Robust Crafting System
  • Classless skill-based RPG play style.
  • Availability of a variety of non-human races.
  • Highly customizable player avatar with sliders for extensive control over facial features.
  • Dynamically adjustable (through gameplay) player attributes and skill sets eliminating the ability to "win" the game. The ability for a player to change his/her character's professional direction over time and the need to maintain proficiency will constantly provide fresh new challenges for the player throughout the duration of gameplay.
  • Player vs Player combat in all areas with an extremely strong and clear choice/consequence system. This will include strong AI and player based authority presence in appropriate areas.
  • Highly efficient and robust gameworld-based realtime communication between players. Local communication between players should be as easy and natural as speaking, with the same limitations (distance, volume, etc). Global communications are easily handled via gameworld technology.
  • Highly dynamic, non-traditional player/mission grouping system designed to encourage socialization of experienced and new players.
  • Dynamic Event system to supplement player created events and missions.
  • Terraforming of dead planets for player habitation.
  • Player constructed cities and housing.
  • Player controlled governments(?), corporations and other organizations using player customizable interfaces, accessible through mobile devices and other out-of-game options.
  • Player controlled news media outlets.
  • Flyable spacecraft for local and interstellar travel, with the ability to carry passengers as well as cargo.
  • Seamless Planetary/Space Travel.
  • Player vehicles for planetary-based travel.
  • Ability to create custom music pieces for entertainer type characters.
  • Plant and animal DNA manipulation and animal husbandry for creating custom lifeforms useable by other players.
  • Space Farmville.